SMELLS LIKE HACKING SPRIT (VS. NOMADS)

 Crazy vanilla army of the META. With loads of abilities and incredible units which controls the table very well. They can reach to any part of the game table very easily. Infiltrators, airdeploys, parachutists, best hackers with best hacking coverage. Morans, Deadliest warband Chimera and more.

Lets find out how we can survive and win against them.

As we do in Aleph, lets imagine a Nomad player coming to a tournament and making a list.


Here is a possible list that we can come up by in a tournament.

Gecko and repeater net

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GROUP 1  9  / 2  / 1

 GECKO MULTI Marksman Rifle(+1B), Chain Rifle, Panzerfaust / CC Weapon. (1 | 56)

   GECKO PILOT Combi Rifle / Assault Pistol(+1B), CC Weapon. (0 | 0)

 HECKLER Combi Rifle, Jammer ( | FastPanda) / Pistol, CC Weapon. (0 | 23)

 INTRUDER Heavy Machine Gun, Grenades / Pistol, CC Weapon. (1.5 | 41)

 ZERO (Minelayer) Combi Rifle, Shock Mines / Pistol, CC Weapon. (0.5 | 20)

 DAKTARI Combi Rifle ( | MediKit) / Pistol, CC Weapon. (0 | 14)

 JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CC Weapon. (0 | 10)

 VERTIGO ZOND Missile Launcher / PARA CC Weapon(-3). (1.5 | 17)

 MODERATOR Combi Rifle / Pistol, PARA CC Weapon(-6). (0 | 9)

 MODERATOR (Lieutenant) Combi Rifle / Pistol, PARA CC Weapon(-6). (0 | 9)

 CHIMERA Combi Rifle, Nanopulser, Eclipse Grenades / Viral CC Weapon, Pistol. (0 | 20)

   3X PUPNIK DA CC Weapon. (0 | 3)


GROUP 2 5  

 MORAN (Repeater) Boarding Shotgun, Flash Pulse, Crazykoala ( ) / Pistol, CC Weapon. (0.5 | 17)

 MORAN (Repeater) Combi Rifle, Flash Pulse, D-Charges, Crazykoala ( ) / Pistol, CC Weapon. (0.5 | 17)

 JAZZ Hacker & BILLIE undefined / undefined. (0.5 | 25)

   JAZZ (Hacker) Submachine Gun, Pitcher, Cybermines / Pistol, PARA CC Weapon(-3). (0.5 | 18)

   BILLIE Flash Pulse, E/M Mines / Pistol, PARA CC Weapon(-3). (0 | 7)

 TOMCAT (Engineer) Combi Rifle, Light Flamethrower, D-Charges ( | GizmoKit) / Pistol, CC Weapon. (0 | 22)


 6 SWC | 300 Points

Cool list to cover all classfieds, easy to push buttons around. Strong midtable control.

Idea of bringing two possible candidates as LT which are moderators. So we have to guess which one is the correct one to kill.

Intruder HMG is a tough guy in camo and with a smoke from jaguar, he can be very dangerous for us.

Vertigo zond is a serious threat with repeater coverage and hackers around.

Tomcat is ready for a big suprise to arrive later. And one of the best cool looking TAGS in the game. Gecko!


Chimera and Pupniks are the best closecombat killers in the game. With many orders and eclipse smokes, they can reach a valuable target and kill it with ease.

Ok. Lets think and find a good list against this army.

Here we go!

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GROUP 1  9  / 1  / 1

 DOG-WARRIOR Chain Rifle(+1B), Grenades, Smoke Grenades / AP CC Weapon. (0 | 24)

 VASSILY (Chain of Command) T2 Marksman Rifle, Akrylat-Kanone, D-Charges / Heavy Pistol, CC Weapon. (0 | 40)

 VETERAN KAZAK AP Heavy Machine Gun / Heavy Pistol, CC Weapon. (1.5 | 46)

 FRONTOVIK (Engineer, Deactivator) T2 Rifle, D-Charges ( ) / Assault Pistol, CC Weapon. (0 | 26)

 FRONTOVIK (Paramedic) T2 Rifle ( | MediKit) / Assault Pistol, CC Weapon. (0 | 24)

 FRONTOVIK Heavy Rocket Launcher / Assault Pistol, CC Weapon. (1.5 | 21)

 COLONEL VORONIN (Lieutenant [+1 Command Token], Strategos L1) T2 Boarding Shotgun / AP CC Weapon, Pistol. (0 | 26)

 TRAKTOR MUL (Deactivator)  ( ) / PARA CC Weapon(-3). (0 | 5)

 TRAKTOR MUL (Deactivator)  ( ) / PARA CC Weapon(-3). (0 | 5)

 DOZER Rifle, D-Charges ( | GizmoKit) / Pistol, CC Weapon. (0 | 13)

GROUP 2 1

 IRMANDINHO Chain Rifle, D-Charges, Smoke Grenades / Pistol, AP CC Weapon. (0 | 8)

 LINE KAZAK Rifle / Pistol, CC Weapon. (0 | 9)

 STRELOK (Minelayer) Boarding Shotgun, Shock Mines / Pistol, CC Weapon. (0.5 | 21)

 STRELOK (Forward Observer) Boarding Shotgun, Flash Pulse / Pistol, CC Weapon. (0 | 20)

 112 FTO Light Shotgun / Pistol, CC Weapon. (0 | 12)


 3.5 SWC | 300 Points

Although there is an intruder HMG in the list, almost no body to see us when we are moving in smokes. So irmandinho and Dog Warrior will move, sometimes in smokes to arrive mid table first, then get rid of koala threats and even if they are marked in the process, they keep on moving to arrive till opponents' deployment zone. Dog warrior will focus on killing soft targets there. He will try to send grenades to catch intruder camo in a template if he is closeby to a daktari for instance.

Gecko has low CC so you can lock it too. If he is marked, it is a good idea. Because opponent can not send missiles in this situation.

After koalas disappear, we can march with our link to kill as much as units as possible. AP HMG is a cool weapon that can kill a Gecko, intruder too. Frontovik engineer and other options ( We have 3 engineers around ) can clean marked condition on our Veteran.

Role of Vasily here is here to arrive party late and if units like Intruders,zeroes, Gecko gets closer , to destroy them.

Defence 

Minelayer has to be setteled near our link to hinder Chimera to move. Put your link to deepest place to stay away from this warband.

Stay hidden from sight of Intruder HMG. 

Tomcat will arrive sooner, so always make the link members to see any way. Keep them seperate. If possible, use streloks and irmandinhos to stay nearby of the link.

Repeaters and hacking is dangerous. Also template weapons. So good idea is to lay mines around your link to make it difficult for morans,zeroes,tomcats to come closer.

Stay close to Gecko and attack it with AP rounds when the time is come. Gecko has low cc values. Even Vasily can put a dcharge on it. If you can see it in back use an akrylat cannon to immobilise it.

In this list, there is only one hacker for this time. If you can kill Jazz and vertigo zond. You will spend an easy game. If the dog warrior kills these two. Game is almost over for the nomads side. Kill soft targets and make them loose orders as the general rule.

See you next time!

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