FAST AND FURIOUS (DYNAMOS)
Welcome to dirty bike action. We have totally 3 biker units in the game and dynamos are the most interesting one, cause of the different variants and fireteam option they bring.
Dynamos!!!
Dynamos are fast . With the bikes they have, they move 8-4 inch on the table. More over they are impetious like most of the similar units in the game.
With paramedic and forward observer options, they can do the button pushing for you too. They are faster irmandinhos with smoke launchers connected on the motor bikes.
The are V:Dogged and we can call them resilient enough to make the last button pushing before they die.
Bs12 and without any CC abilities they are designed for moving fast, hitting hard while mining and smoking around.
Mine Dispensers ( Double shot ! )
This weapon makes them so cool. Since they are fast and they have impetious, even when the strongest defensive aro piece is on sight, they can still send mines close to target with bs15. With double shot , you can send 2 mines if you like. Ofcourse we do. Burst 2 BS15 in nice range means we can drop the mines as we like, most of the time.
This weapon can be use as a speculative attack. You can move to a nice spot to get +3 bonus before 16 inch and send your targetless mines above buildings into opponents' deployment zone! ( So evil... )
This weapon is disposable(2) . If you can bring a tractor mul, you can reload these mines. Also a great defensive strategy is, using a dynamo to send mines around, reloading it and sending more for filling the entire table with mines. For any ITS mission which holding a ground is important, this tactic is very useful.
Here are the options we have.
DYNAMO Submachine Gun, Panzerfaust / Pistol, CC Weapon. (0 | 15)
DYNAMO (Forward Observer) Rifle, Flash Pulse / Assault Pistol, CC Weapon. (0.5 | 18)
DYNAMO (Paramedic) Boarding Shotgun ( | MediKit) / Pistol, CC Weapon. (0.5 | 19)
DYNAMO AP Spitfire / Pistol, CC Weapon. (1 | 24)
Molotok on the picture replaced by AP Spitfire. This option is quite strong indeed. With fast movements, you can attack a TAG from behind. 4 burst can be 5 burst if you can afford to bring a bike gang haris on to do battle field.
Dynamo forward observer brings an assault pistol. I like this close range weapon. For 18 pts. this is a steal unit. He can create his own smokes. Send mines around, he can push the buttons and kill with either bs15 hitting 4 burst assault pistols and bs15 hitting 3 burst rifle in a longer range. Wip13 seems ok.
Dynamo paramedic is also cool. Same things forward observer option have with a better short range weapon.
Dynamo submachine gun is so cheap that you can take in any list as a last resort. SMG in close range and with panzerfaust, he can be a nice candidate for a coordinated attack.
With new fireteam rules , haris option came for dynamos. As we can use a haris consisting of dynamos, we can put a 112 doctor with a bike into the haris.
Haris means impetious movement part is over, but they regain cover bonuses in the link. They have one more burst as you know and they become a serious fast hammer together.
Here is a haris.
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DYNAMO AP Spitfire / Pistol, CC Weapon. (1 | 24)
DYNAMO (Forward Observer) Rifle, Flash Pulse / Assault Pistol, CC Weapon. (0.5 | 18)
112 MOTORIZED Light Shotgun / Pistol, CC Weapon. (0 | 18)
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