TAK vs CLASSIFIEDS

 In any ITS mission, there are classified objectives. In this part, i want to investigate the classified objectives and how difficult for TAK to succeed on these. For each classified we need to draw two cards and we keep one while (Depending on the army we brought to table) we need to discard the other one.

Experimental Drug : You need a paramedic or medikit. You need a wounded troop for that. Looks easy at first sight, but if your wounded troop is far away it becomes more difficult. Meanwhile we have a horde of paramedic options. Fast bike dynamo and 112 are fastest paramedics in the game. Our links have paramedic options and cheap doctors as well. We are in a good situation for the mission but we are not the best for sure. So better keep.

Extreme prejudice : You need to be in touch with an unconcious body and remove it by coup de grace. TAK is a mobile army and easy to reach many spots on battle field easily. We need to hit somebody and reach to spot. Depends, but 2 is not easy. Maybe keep.

HVT Kidnapping : You need an elite or veteran troop to reach HVT and finish the game by touching it. We have scouts who are in elite category. We have the king of veterans (Elite and veteran both) in a link and spetsnazs parachutist to do the job.(Elite). Depending on what we brought, i guess we can call it a keep too.

Secure HVT : We need to be touching out HVT at the end of the game. We have streloks defending our territories. We can do this.

Nanoespionage : You need an engineer to reach an opponent specialist ( infiltrators ? ) and make a wip check. We have irmandinhos. We can do this. Keep.

Net Undermine : Easy if you have a scout but if you dont have, still have a good chance achieving it. You need to be on opponents side and make a wip roll either with elite-veteran or chain of command unit. Veteran kazakh can reach other side and do the job. If you have a spetsnazs, it is more easy. Better keep. Check what you bring.

HVT Followup : You need medium or high infantry to make wip -3 roll , after getting in zone of control of opponent HVT. If you have a lof, you make wip check only. Is it easy for us ? Only veteran kazakh can do it. So i dont recommend taking this mission. Better a discard here.

HVT Identity Check : We need to get close with out troop who has msv ( ? ), biometric visor ( ? ) or sensor ( + ) near to opponents' HVT and make a wip -6 roll. Very hard mission. We have only antipodes and colonnel to do the job. If you have one of them, check the other mission too and decide. Otherwise it is a sure discard.

Capture : Can we capture opponent unit in null state ? Well possible. Our elites can reach and do it. One of the harder missions. Depending on other card, we can choose to keep it.

HVT Inouculation : You need a paramedic to cross midtable and reach HVT and make a wip-3 check. Well not easy. If you have a dynamo paramedic in the list , you can do it. Otherwise it looks really hard. Better pass.

HVT Retroengineering : Get close to HVT with your irmandinho with a help of some smokes. It is ok. Make a wip-3 check after. Looks like a valid option. Keep.

Sabotage : You need to be on opponents' part of the table and have a dcharge. Spetsnazs and irmandinho can do this job easily. If you have one of them, it is a sure Keep mission.

HVT Espionage : You need a hacker. :) Definetely a discard.

Test Run : We have engineers but we dont have units Structure. Definetly a discard.

Mapping : We have forward observers who can reach opponents' side in marker form. Very easy job for a strelok or scout. Definetly a Keep.

Data Scan : You need a hacker and we dont bring one. So definetly a discard.

Telemetry : Spotlight is the most easy way to achieve in this mission. You can do it with forward observers too. But not easy because you need to be succesful twice. Better pass if yoour other card is a mission impossible.

Predator : Not impossible but hard mission. You need to kill 3-4 units in close combat. We have beast master, dog warriors and antipodes for sure. You can kill maybe one guy,maybe two. But 3. It is not easy. Better pass.

Rescue : You need to be in casevac state with an allied troop. We can do it and maybe we can do it in other side of the table. Hard mission but there is a chance. Maybe keep.

Extreme Recovery : We need to make a wip roll with-3 after we kill a bad guy. We can do it. Keep.

We are in good position with classifieds. We are not like in Nomads' luxury for sure but we are among good ones to push buttons.

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