MISSIONS FOR THE WOLVES 1 (ACQUISITION)

In these series , i am planning to create a suitable list for each ITS mission. I will start with Acquisiton and hope that you like it Comrades.


 Lets see firstly how we can score points in this mission

MAIN OBJECTIVES »At the end of the game, have an Activated Communication Antenna (2 Objective Points for each Activated Communication Antenna). »At the end of the game, Control a Communication Antenna (1 Objective Point for each Controlled Communication Antenna). »At the end of the game, Control the Tech-Coffin (3 Objective Points). CLASSIFIED »Each player has 1 Classified Objective (1 Objective Point).

These antenas and tech coffin are in the mid table. We can not change their location. So idea is to reach the antennas , make good wip rolls and defend the areas till the end of the game.

So looks like it is better to take the best possible deployment zone and leave the first order to our opponent and try to give your opponent some diffulties. Because it is essential in mission to control the tech coffin at the end of the game.

So here is a list idea .

Acquisition 1

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GROUP 1  

 IRMANDINHO Chain Rifle, D-Charges, Smoke Grenades / Pistol, AP CC Weapon. (0 | 8)

 VETERAN KAZAK AP Heavy Machine Gun / Heavy Pistol, CC Weapon. (1.5 | 46)

 FRONTOVIK (Engineer, Deactivator) T2 Rifle, D-Charges ( ) / Assault Pistol, CC Weapon. (0 | 26)

 FRONTOVIK (Paramedic) T2 Rifle ( | MediKit) / Assault Pistol, CC Weapon. (0 | 24)

 FRONTOVIK (Multispectral Visor L1) AP Sniper Rifle ( ) / Assault Pistol, CC Weapon. (0.5 | 30)

 COLONEL VORONIN T2 Boarding Shotgun / Pistol, AP CC Weapon. (0 | 21)

 TRAKTOR MUL (Deactivator)  ( ) / PARA CC Weapon(-3). (0 | 5)

 DOZER Rifle, D-Charges ( | GizmoKit) / Pistol, CC Weapon. (0 | 13)

 STRELOK K-9 Submachine Gun, Chain-colt, Shock Mines / Pistol, CC Weapon. (0 | 24)

   K-9 ANTIPODE Trench-Hammer, AP CC Weapon. (0 | 8)

 DYNAMO (Forward Observer) Rifle, Flash Pulse / Assault Pistol, CC Weapon. (0.5 | 18)

GROUP 2  

 STRELOK (Forward Observer) Boarding Shotgun, Flash Pulse / Pistol, CC Weapon. (0 | 20)

 SCOUT (Minelayer) Ohotnik, D-Charges, Shock Mines / Pistol, CC Weapon. (0.5 | 30)

 LINE KAZAK Rifle / Pistol, CC Weapon. (0 | 9)

 LINE KAZAK (Lieutenant) Rifle / Pistol, CC Weapon. (0 | 9)

 BEASTHUNTERS (Surprise Attack [-3], Camouflage, Forward Deployment [+8"]) Heavy Flamethrower, Panzerfaust, AP Mines(+1 Dam) / Heavy Pistol(+1B), DA CC Weapon. (0 | 17)

 3 SWC | 300 Points

When i create this list, my first aim is to push mid table as much as possible. 2 units with smoke, 2 sensors. Sensors are needed, because any army will try to bring the infiltrators for this mission and we will need to shock them by sensoring first and killing them afterwards.

Beasthunter is perfect for killing business in CC. There will be close range fights.

Link is powerful and can erase the long range troops. Includes an engineer and paramedic to push buttons with wip13. Dont forget that engineer has +3 bonus for buttons. Thats why we brought 3 engineers. Our main idea is to march with link to mid table and control the area, killing anything on our sight.

Totally 6 specialists are more than enough.

Scout minelayer is essential here. Drops a mine close to antennas and can kill long range snipers. You can keep putting more mines in mid table with him and with the other strelok. Scout will have an eye on antennas.

In acquisiton, most important thing is to take the lead on turn 3. Therefore no need to hurry. For instance go with irmandinho to push the buttons. Dont show your hidden troops. Keep them for final round as much as possible.

If you have the initiative, it is better to damage opponent as much as possible and sensor all areas to find out any hidden deployment troops like ninjas. Kill them first and enjoy the game .If you get rid of infiltrators, game will be more easy for our side.

Opponent will put some camo snipers, hidden noctifiers to see antennas. Use smokes, block them. Try to put extra mines in places out of sight for any shooting. 

If you get rid of all ARO presence, dynamo can push to button in last orders. Dont forget that he is a mine dispenser and you can reload him with tractor mul. Keep on mining the mid table.

Game will be played in mid table, cause of it i didnt pay attention to LT at all. I took two possible LT. Hide them in covered areas. I dont think that your opponent will use orders to kill them.

Thats all from me. Would be happy to hear your comments with your list ideas.


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